const math/big.zero

42 uses

	math/big (current package)
		float.go#L124: 	zero form = iota
		float.go#L173: 			z.form = zero
		float.go#L244: 	if x.form == zero {
		float.go#L288: 		z.form = zero
		float.go#L353: 		return x.form == zero
		float.go#L509: 		z.form = zero
		float.go#L556: 		z.form = zero
		float.go#L605: 		z.form = zero
		float.go#L762: 	case zero:
		float.go#L817: 	case zero:
		float.go#L933: 	case zero:
		float.go#L1053: 	case zero:
		float.go#L1117: 	case zero:
		float.go#L1164: 	case zero:
		float.go#L1301: 		z.form = zero
		float.go#L1478: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1489: 		z.form = zero
		float.go#L1494: 	if x.form == zero && y.form == zero {
		float.go#L1497: 		z.form = zero
		float.go#L1502: 	if x.form == inf || y.form == zero {
		float.go#L1545: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1556: 		z.form = zero
		float.go#L1561: 	if x.form == zero && y.form == zero {
		float.go#L1564: 		z.form = zero
		float.go#L1569: 	if x.form == inf || y.form == zero {
		float.go#L1603: 	if x.form == zero && y.form == inf || x.form == inf && y.form == zero {
		float.go#L1607: 		z.form = zero
		float.go#L1621: 	z.form = zero
		float.go#L1648: 	if x.form == zero && y.form == zero || x.form == inf && y.form == inf {
		float.go#L1652: 		z.form = zero
		float.go#L1657: 	if x.form == zero || y.form == inf {
		float.go#L1660: 		z.form = zero
		float.go#L1716: 	case zero:
		floatconv.go#L40: 	z.form = zero
		floatconv.go#L67: 		z.form = zero
		ftoa.go#L319: 	if x.form == zero {
		ftoa.go#L353: 	if x.form == zero {
		ftoa.go#L420: 	if x.form == zero {